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- Date: Mon, 27 Jun 94 09:17 BST-1
- From: Ofir Gal <ogal@cix.compulink.co.uk>
- Subject: Re: text marks & sliders
- To: gem-list@world.std.com
- Message-Id: <memo.491121@cix.compulink.co.uk>
- Precedence: bulk
-
-
-
- In message <9406262108.AA14037@lip.ens-lyon.fr>, Vincent.Lefevre@lip.ens-lyon.fr said:
-
- About sliders:
- >How about having always the 2 possibilities? e.g. active-drawing with the
- >left button, and ghost-drag with the right button (or shift-left button).
-
- Due to the way GEM works, I think we should leave the right mouse button
- alone since it lets you click on background windows.
-
-
- In message <Pine.3.87.9406261734.A23976-0100000@grad>, millert@undergrad.csee.usf.edu said:
- >
- >) If the mouse is placed over an editable text field, the mouse MUST change
- >) to a TEXT CURSOR while the mouse is over it. It must be changed back to
- >) its original form when moved away.
- >
- >This isn't an easy thing to do. It requires constant tracking of the
- >mouse position. Do you have an easy way to do this?
-
- In a non-modal dialog handler you have to track the mouse anyway. However,
- I think the simplest way of implementing this is via the OS or LTMF. Maybe
- Geneva and MagiC can add this feature in future versions.
-
- >All of this should have been built into the OS from day one, but it
- >wasn't, and I don't like the fact that on an Atari I have to implement
- >all this myself, while on a Mac or Windows, it's built into the OS.
-
- I agree, but you can add it to the OS by installing LTMF.
-
- >Come to think of it, I may write my own handler. Would anyone object
- >terribly of my dialog system required it's own type of resource file?
-
- YES! I would object.
-
- bye,
-
- Ofir
-
-